Too bad it can only can only happen every 10 seconds on the same target :( Works best on tanks xDįirst Target: 70 / 110 / 150 / 190 / 230 1.0 bonus AD Passive = Pretty good with Executioner I mean it does extra damage to chmps that are below 50%, dealing 8% of what they're max health is. Q Max first in non jungle E second, E max first in jungle Q second, W is always last max. The extra buff time helps espicially when jungling.īasically the skills are broken right now so dont bother, I'll help with dthippppthat clarification. Runic Affinity : This is the reason we even invested in this tree. Expanded Mind : More Energy ftw? He gains 126 extra energy at Level 18. BTW CHANGING THIS LATER!!! Try to keep up eh? Summoner's Wrath : For Ignite, Ghost, and Exhaust Brute Force : For that extra strength at the beginning Alacrity : Extra Attack Speed and for Armor Penetration later on Deadliness : Just to get that 4 points in, does some fine AD, better than Havoc ! Weapon Expertise : That Armor Pen, I was talking about Lethality : C-C-Combo breaker, Critical strike damage % increased Vampirism : That little extra life steal ) Sunder : To get 3 more points in, plus some extra Armor Pen!!! Executioner : Woah WOah WOAH! Let's read this, below 40% health = increases damage dealt by 6%? That means they go bye bye if we have enough time faster ) Resistance : For some extra MR at the beginning Hardiness : For some extra Armor at the beginning Durability : For that health and even more health for the last skill here Veteran's Scars : +30 health helps survive early game skirmishes Summoner's Insight : For Flash or you can ditch that use ghost and go for another Good Hands or Expanded Mind instead. So, I'll only go over 2, my favorite and my jungling recommendation.
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